goosemods: (Default)
Gooseberry Mods ([personal profile] goosemods) wrote in [community profile] goose_ooc2017-02-20 09:42 am
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DETAILS ON CABIN SEARCHES

Cabin searches! All the Heads of House, plus Ms. Lilywhite and Mr. Covington, go to perform searches on cabins and lockers, looking for the stolen jewelry. But if they find contraband along the way, you'll have to face the consequences!

Luckily, Quinn Cunningham's plan was a success, allowing students across campus to hide their drugs and alcohol. What this means is that your character won't get in trouble unless you want them to. Staff is focused on finding the stolen jewelry, they're not interested in a witch hunt. As such, any minor offenses are likely to get off with a warning.

Locker searches will be done in the morning, during breakfast, with cabin searches happening immediately after. Cabin searches start with the freshmen cabins, and move up towards the senior cabins. Students will be asked to wait out by the fire pit while their cabin is being searched. Only male staff will search the boys' cabins, and only female staff will search the girls' cabins. Once they're finished, students will be allowed to return to their cabin. If contraband or something else troubling is found (i.e. something that makes staff concerned for the well-being of a student), they will be pulled aside privately to talk.

The search will be performed with Detection Spells, which will scan for contraband. There will be spells that will detect Dark artifacts, and can inspect areas in a X-ray-like fashion. They will automatically flag contraband items and concealment spells of any kind. If the spells get a hit on a forbidden item or any traces of spells meant to hide, deceive or disguise, the drawer/bed/box/etc. will be searched. If staff has an issue with something you own, e.g. a locked container with suspicious spells on it, they'll ask you to open it so they can inspect it. Long story short, your contraband must be out of the cabin to avoid being found.

As for who knew this was coming, yesterday...
Mr. Hightower told Ravinder Dhaliwal and Sun-mi Choi.

Mr. Merrill told Cecil Honeychurch, with the assumption he would inform Quinn Cunningham and Jesse McBride.

Ms. Rhee told Magdalen Gillis.

Ms. Vector told... nobody. You kids are accountable for yourselves.


The cabin searches are being done in the following order:
  • Ribbonfin

  • Azurcrest

  • Coppertale

  • Ebonhide


The following items are considered contraband and will get confiscated, and your character will likely be punished:
  • Drugs

  • Alcohol

  • Medication you don't have a prescription for

  • Fireworks

  • Blades longer than 5"

  • Weapons (brass knuckles, etc. You're not losing LARP weapons so long as they're made of foam and/or fiberglass.)

  • Magical "bigger on the inside" tents

  • Items with offensive messages/iconography (i.e. no hate speech; your weed memorabilia and t-shirt with a swear word on it are safe)

  • ETA: Tobacco

  • Anything else the staff find that they deem unsafe or a potential fire hazard. If you're not sure, just ask!


The following items are grounds for immediate suspension, pending probable expulsion. (They're screened for upon arriving at camp, and your character just straight up can't get them onto campus. We don't want these in the game setting.)
  • Firearms

  • Ammunition

  • Explosives

  • Hard drugs, like cocaine, methamphetamine, etc.


The rules on food:
  • Non-perishable snacks kept in sealed containers are allowed

  • If you are discovered to have a pantry full of food, staff will ask you to cut back

  • No heating or cooling units, magical or otherwise, are allowed in cabins


You will not get in trouble for:
  • Medicine with alcoholic content that does not require a prescription

  • Salvia (it's legal in Utah! ... Calvin and Cole may not know this.)

  • Medication you have a prescription for (obviously)

  • Cookies, a few pieces of fruit, non-perishable food, etc. Although staff would prefer only non-perishables, as long as your snacks are properly sealed, you'll get off with a warning to eat it before it goes bad or mice find it.
bambae: (Default)

[personal profile] bambae 2017-02-21 03:36 am (UTC)(link)
Chris has zero contraband. Contraband before the SOB mission is mostly just pot (he realized at some point that he has too much pot to dispose of by smoking it all), pot paraphernalia, a small bottle of whiskey, cigarettes. He hides all that shit. Noncontaband shit is his materials for his senior project, which are borderline circuitry and artificing equipment neatly arranged on his desk. And for some reason, Chris also seems to have one half of a rock? (Tho Chris also has a hiding charm on a box of specific items in a drawer, such as that half of a rock, and any letter he's received from either of his parents, including the previous letter he received from his father. But he has no problem opening the box for the inspecting staff. He probably just completely forgot about it because none of that shit is illegal)

Olivia as a prefect has no contraband herself either. She doesn't even have to quickly hide anything, she literally has no contraband.

Solomon also owns not a single contraband, but he does hide the knife he received from Ferris in one of those contraband bags because he doesn't have a measuring tape and doesn't know how long that knife actually is?

Matteo hides the remaining of his pot that wasn't disposed of during the ribbonfin party and any pieces that go with the pot. That's it. That's all his contraband. He just wants everybody to be able to be zen and feel good, you guys.

[identity profile] lfmkarapst.insanejournal.com 2017-02-21 03:46 am (UTC)(link)
Chris and Trixie are gonna be like

Image